' I really hope you are kidding. I talk about an usual Arc setup with a +1 gemlevel 4L. These 4L are very common and almost everyone uses them because a 4L +1 gemlevel with an Empower, Arc, Spell Echo and Lightning Penetration setup deals more dmg than any 5l plus you need less mana. Therefore it does not make any sense to run a 5L setup without Empower like these two guys do. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: 'Though, I'm really concerned, knowing by practice the capabilities of the balance team.' top2000: 'let me bend your rear for a moment exile' |
Posted by
666lol666 on Feb 4, 2015, 8:43:01 PM |
' Any kind of damage can stun if it hits hard enough relative to the monster's maximum life, based on a percentage of said life. The only exceptions are noted in the wiki. http://pathofexile.gamepedia.com/Stun As for lightning damage's status ailment.. http://pathofexile.gamepedia.com/Shock 'Seriously, there's nothing that kills a boner faster than the self-awareness that comes from being balls deep in a
piece of furniture.' - Adam Frucci Last edited by audiogarden21 on Feb 5, 2015, 1:01:02 PM
|
Posted by
audiogarden21 on Feb 5, 2015, 11:41:32 AM |
thanks for the reply audio,
interesting.. there's been several changes over the leagues that I have noticed very late. I was still operating on the assumption that stun was caused by phys specifically, where the wiki makes no distinction.. refering only to damage taken compared to max life. Damage of any kind is the implication. so crit shock is pretty damn bad news.. lotta damage, shock stacks, and great potential for long duration stuns. I guess the corollary is that reduced stun duration works vs powerful elemental attacks.. and threshold factors in. I love that the game is evolving and changing faster than I can track it.. all sorts of lore. |
Posted by
AgnosiousD on Feb 5, 2015, 9:10:23 PM |
Shock stacks have been removed so now it's just 'Shocked' for 50% more damage, and seeing as Arc innately has chance to shock built in with a relatively weak base crit chance, though doable, generally lends itself to a cast-speed-and-resistance-bypass-is-king playstyle, making Lightning Penetration, Faster Casting, and Spell Echo all you ever really need to make Arc successful.
My Witch is 86 in Torment and she stuns pretty regularly even without Lightning Pen in - she's currently using Increased Rarity in place of penetration since she's already killing at a rapid pace, though I've been getting pretty unlucky with the 70+ map drops of late, else I might consider swapping again, but until then.. If you roll a map with Unwavering, then you'll notice just how much you've been stunning this whole time, if you pay attention. In essence, all you ever need is a five link to viably make Arc a monster killing skill. Like others have said, that sixth link is just a bonus. Life Leech is usually a must so until you can get that fifth link, Spell Echo/Lightning Penetration is the way to go. 'Seriously, there's nothing that kills a boner faster than the self-awareness that comes from being balls deep in a
piece of furniture.' - Adam Frucci |
Posted by
audiogarden21 on Feb 5, 2015, 11:58:58 PM |
If you ever go non-crit Arc, I would suggest going with this setup..and maybe the unique item.
Just with the passive points that give me like 5 light penetration (2 being from Celestial Judgement, and 3 from Heart of Thunder) + 20 from unique item + 34/35 (when I actually hit 19) from light pen = almost 60% light penetration on the spot, and this is something that no unique mob/bosses can stop. Curses have their values reduced to certain amount as you go magic mobs or higher, but the effectiveness is still there because of what I have already. 75% light pen maps are a freebie with this setup. Also, the 20% light pen from the staff is global, so even Herald of Thunder will be able to deal more damage than usual. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
Posted by
JohnNamikaze on Feb 6, 2015, 12:11:11 AM |
' Oh right, you're that guy that doesn't know how resists work in this game. So first off, a 5L does give more than a +1 4L optimally, though both admittedly use Empower for optimal DPS. Second off, OP relies on Arc for Leech, and Arc-Leech-Spell Echo-Empower is pretty pathetic (even on a +1) compared to Arc-Leech-Spell Echo-Faster Casting-Light Pen, which is the direct comparison you're making if you're not too stupid to read the fucking topic. Not to mention it's much cheaper than a level fucking 4 empower. If you can afford one of those, you can afford the mana regen on gear to handle a 5-link. |
Posted by
on Feb 6, 2015, 3:32:00 AM |
Does Crit Power Increase Backstab Dmg For Shade 2
Does Crit Power Increase Backstab Dmg For Shade 4
IMO you should go with damage. The backstab slaying is only for crits and on man sized or below. However, if you crit with one of her crit oriented weapons, and got some crit power and 100% damage boost, you'll basically kill anything non-boss with one hit anyways. And if you don't crit with your backstab you'll still deal double damage. Mar 12, 2013 thats an additional 73% crit damage granting a total of 173% extra crit damage, since the base crit damage is an additional 100% damage grating a grand total of 273% crit damage. So if you attack for lets say 50 and you crit you will be dealing 50 + 273% crit damage = 186 damage, could be wrong my math is bad. Backstabs do less damage than headshots, so they are useful only for bloodfetcher talent. Occasional instant kill on crit backstab is very situational and requires someone to act as a bait for those man-sized guys to turn their backs to you. 2h sword hast best ult-headshot damage.
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